Saturday, July 26, 2008

A simulation of a prototype


I thought I'd try to make a Brazil material to approximate Selective Laser Sintering. Without some sort of actual displacement(which Brazil supports of course, though I'm not sure if that's even the answer to creating the 'stepped' appearance of the flatter areas of a rapid prototyped part, maybe it's best to simply brute-force turn the model into many many thin slices...)it's not going to look convincing up close, but at arm's length it's not too bad, the biggest problem with this shot being that the bumpiness on the rounder parts is too smooth and subtle. If I develop it a little more I might post a tutorial about it.